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ingo wrote:
>
> how does the combination object_pattern + blurr_pattern compare to the
> proximity_pattern? Speedwise and for turning an object into pattern
> usable for an isosurface.
>
That's one of the things i was going to check, but i did not yet have time
to do so. Anyway right now there are only non adaptive blurring methods
implemented and therefore it is quite slow when using a lot of samples.
I already started to write a recursive algorithm only taking additional
samples if the values differ, but i did not yet finish it.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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